Cloud Chamber is seeking a Lead Lighting Artist to shape the visual narrative of BioShock while leading a high‐performing art team. You will set lighting direction for real‐time environments and cinematics, ensuring consistency with the game's style and production goals. You'll mentor staff, refine pipelines in Unreal Engine 5 (Lumen and Sequencer), collaborate with Core Tech and Production, and drive innovation with a hands‐on approach to meet ambitious deadlines.