You'd sit between design and engineering: prototyping in code, owning motion and density, finishing the screens that ship. A Figma decision should reach production without getting lost on the way.
What you will do:
Prototype new surfaces in code, fast enough to compare three directions.
Own motion, density and accessibility across shipped surfaces.
Maintain the design-system primitives engineers actually use.
Pair with product designers to land details in production.
Basic qualifications:
4+ years with React and modern CSS.
A portfolio of shipped UI work.
Strong taste in motion and microinteractions.
Fine working without a finished hand-off.
Preferred qualifications:
Built or maintained a production design system.
Experience with Framer Motion, WebGL or canvas-driven UI.
Comfort talking to non-designers about why a detail matters.
You treat accessibility as part of the job.